INFOLIST - VERSION 3.0 (9/19/95)
INFOLIST - VERSION 3.0 (9/19/95)
This is a listing of the correct shiplist, weapons specs/costs, and lots of frequently asked for formulas. I'm still missing info on some stuff, and would appreciate it if people would mail me answering the following questions:
- The formula for overpopulation eating supplies if there is one
- Additions to the mission ordering list - I know it's not complete
- Actual temperature limits for desert/arctic planets, since they may have possibly changed with host 3.2
- Verification of which friendly codes are registered and not.
- How much exchanging planets affects the happiness of the natives
- Anything else you can think of.
PLEASE NOTE: This list is originally based on host 3.14, but is for host 3.2. There are differences between this and earlier versions with regard to the formulas, and possibly differences with later versions and with PHOST. I HAVE NOT played vgaplanets with version 3.2 or higher. However, I am including information like new FC which are part of host 3.2x based on docs and newsgroup postings. I am currently undergoing the process of testing all new information regarding host 3.2x, but am extremely limited by time, and would therefore appreciate it if people would look through this list and correct any mistakes or verify anything dealing with host 3.2.
Version History
| v2.0 | (6/13/94) |
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| v2.1 | (8/24/94) |
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| v2.2 | (9/1/94) |
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| v2.3 | (10/4/94) |
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| v2.4 | (10/30/94) |
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| v2.5 | (1/31/95) |
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| v2.6 | (3/23/95) |
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| v2.7 | (9/19/95) |
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| v3.0 | (9/19/95) |
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Index of Sections
- Ship Specifications
- Engine Specifications
- Beam Weapon Specifications
- Torpedo/Launcher Specifications
- Miscellaneous Costs Information
- Space Mine Specifications/Information
- Planetary Structures Information
- Planetary/Base Defenses Information
- Population Growth Rate Information
- Population Limit Information
- Temperature Information
- Tax Information
- Happiness Information
- Attitude/Native Goverment Tax Information
- Ground Attack/Defense Information
- Normal Movements Information
- Hyperjump Information
- Fuel Usage Information
- Native Race Advantage Information
- Mission Ordering Information
- Friendly Code Information
Common Ships (5) available to all Tc Bm T/F $ Dur Tri Mol En Mass Carg Fuel Crew ---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ---- Medium Deep Space Freighter 3 0 0/0 65 4 4 6 1 60 200 250 6 Large Deep Space Freighter 6 0 0/0 160 85 7 8 2 130 1200 600 102 Neutronic Refinery Ship 9 6 0/0 970 125 150 527 10 712 1050 800 190 Super Transport Freighter 10 0 0/0 220 125 13 18 4 160 2600 1200 202 Merlin Class Alchemy Ship 10 8 0/0 840 625 250 134 10 920 2700 450 120 Solar Federation Ships (15) Tc Bm T/F $ Dur Tri Mol En Mass Carg Fuel Crew ---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ---- Outrider Class Scout 1 1 0/0 50 20 40 5 1 75 40 260 180 Nocturne Class Destroyer 2 4 2/0 70 25 50 7 1 90 50 180 190 Bohemian Class Survey Ship # 3 2 0/0 40 10 20 3 2 32 30 180 70 Eros Class Research Vessel & 4 2 0/0 30 4 3 13 2 35 30 110 78 Vendetta Class Frigate 5 4 4/0 170 12 23 57 2 100 30 140 79 Nebula Class Cruiser 6 4 4/0 390 42 61 73 2 170 350 470 430 Banshee Class Destroyer 6 4 2/0 110 22 47 53 2 120 80 140 336 Brynhild Class Escort B 7 4 0/0 100 5 45 35 1 90 30 140 162 Arkham Class Frigate 8 6 3/0 70 12 43 67 2 150 90 120 328 Missouri Class Battleship 8 8 6/0 510 140 143 150 2 395 170 260 810 Loki Class Destroyer T 8 2 4/0 170 10 20 43 2 101 80 140 265 Thor Class Frigate 9 1 8/0 130 35 55 89 2 173 95 160 370 Diplomacy Class Cruiser 9 6 6/0 410 35 53 79 2 180 95 350 328 Kittyhawk Class Carrier 9 4 0/6 195 25 45 49 2 173 65 280 370 Nova Class Super-Dreadnought 10 10 10/0 810 240 343 350 4 650 320 560 1810 Lizard Ships (11) Tc Bm T/F $ Dur Tri Mol En Mass Carg Fuel Crew ---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ---- Small Deep Space Freighter 1 0 0/0 10 2 2 3 1 30 70 200 2 Serpent Class Escort 1 2 0/0 40 15 33 5 1 55 20 160 35 Neutronic Fuel Carrier 3 0 0/0 20 10 2 20 2 10 2 900 2 Reptile Class Destroyer C 3 4 0/0 50 22 33 15 2 60 50 120 45 Lizard Class Cruiser C 4 4 3/0 190 42 81 30 2 160 290 330 430 Eros Class Research Vessel & 4 2 0/0 30 4 3 13 2 35 30 110 78 Vendetta Class Frigate 5 4 4/0 170 12 23 57 2 100 30 140 79 Saurian Cls Light Cruiser C 7 4 2/0 85 32 67 23 2 120 150 260 336 Loki Class Destroyer T 8 2 4/0 170 10 20 43 2 101 80 140 265 Madonnzila Class Carrier 9 4 0/5 420 110 123 90 2 331 150 290 910 T-Rex Class Battleship 10 10 5/0 350 140 153 100 2 421 190 490 810 Birdmen Ships (13) Tc Bm T/F $ Dur Tri Mol En Mass Carg Fuel Crew ---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ---- Small Deep Space Freighter 1 0 0/0 10 2 2 3 1 30 70 200 2 Swift Heart Class Scout C 1 2 0/0 60 6 20 5 1 45 20 170 126 Neutronic Fuel Carrier 3 0 0/0 20 10 2 20 2 10 2 900 2 White Falcon Class Cruiser C 3 4 1/0 110 32 61 33 2 120 140 430 150 Bright Heart Cls Destroyer C 3 2 4/0 140 22 43 15 2 80 40 90 122 Small Transport 4 2 0/0 25 2 2 20 1 30 50 180 15 Fearless Wing Cruiser C 5 6 1/0 180 52 81 63 2 150 240 360 300 Skyfire Class Cruiser 5 4 2/0 250 52 61 83 2 150 250 370 270 Valiant Wind Class Carrier 6 7 0/3 380 52 61 123 2 180 80 190 322 Deth Specula Class Frigate C 6 6 4/0 280 25 45 89 2 113 35 140 240 Resolute Cls Battlecruiser C 7 8 3/0 380 52 71 93 2 180 280 480 348 Red Wind Class Carrier C 8 2 0/2 150 22 37 15 2 70 60 85 40 Dark Wing Class Battleship C 10 10 8/0 450 170 183 110 2 491 150 290 910 Fascist Ships (13) Tc Bm T/F $ Dur Tri Mol En Mass Carg Fuel Crew ---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ---- Small Deep Space Freighter 1 0 0/0 10 2 2 3 1 30 70 200 2 D7a Painmaker Class Cruiser 2 4 0/0 90 42 81 43 2 170 120 230 352 Little Pest Class Escort 2 6 0/0 60 12 27 45 2 75 20 180 175 Neutronic Fuel Carrier 3 0 0/0 20 10 2 20 2 10 2 900 2 D7 Coldpain Class Cruiser C 4 4 2/0 120 42 71 63 2 175 100 430 373 Small Transport 4 2 0/0 25 2 2 20 1 30 50 180 15 Ill Wind Cls Battlecruiser 5 10 2/0 320 82 91 93 2 275 260 480 525 D3 Thorn Class Destroyer C 5 2 4/0 110 32 43 25 2 90 40 120 222 Valiant Wind Class Carrier 6 7 0/3 380 52 61 123 2 180 80 190 322 Deth Specula Class Frigate C 6 6 4/0 280 25 45 89 2 113 35 140 240 D19b Nefarious Cls Dstryr D 6 7 0/0 180 32 53 65 2 96 40 160 265 Saber Class Frigate D 8 10 0/0 280 25 35 95 2 153 25 150 420 Victorious Class Battleship 10 10 6/0 410 170 193 90 2 451 130 290 810 Privateer Ships (15) Tc Bm T/F $ Dur Tri Mol En Mass Carg Fuel Crew ---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ---- Small Deep Space Freighter 1 0 0/0 10 2 2 3 1 30 70 200 2 Outrider Class Scout 1 1 0/0 50 20 40 5 1 75 40 260 180 BR4 Class Gunship CG 1 5 0/0 60 12 17 35 2 55 20 80 55 D7a Painmaker Class Cruiser 2 4 0/0 90 42 81 43 2 170 120 230 352 Little Pest Class Escort 2 6 0/0 60 12 27 45 2 75 20 180 175 Neutronic Fuel Carrier 3 0 0/0 20 10 2 20 2 10 2 900 2 Dwarfstar Class Transport C 3 6 0/0 280 62 43 15 2 100 220 180 122 BR5 Kaye Cls Torpedo Boat CG 3 4 1/0 70 22 17 15 2 57 20 80 40 Small Transport 4 2 0/0 25 2 2 20 1 30 50 180 15 Lady Royale Class Cruiser P 5 4 1/0 250 52 61 83 2 130 160 670 270 Meteor Cls Blockade Runnr CG 5 4 4/0 250 22 17 55 2 90 120 285 102 Skyfire Class Cruiser 5 4 2/0 250 52 61 83 2 150 250 370 270 D3 Thorn Class Destroyer C 5 2 4/0 110 32 43 25 2 90 40 120 222 Red Wind Class Carrier C 8 2 0/2 150 22 37 15 2 70 60 85 40 Bloodfang Class Carrier 10 7 0/4 480 42 61 133 2 220 80 190 222 Cyborg Ships (10) Tc Bm T/F $ Dur Tri Mol En Mass Carg Fuel Crew ---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ---- B200 Class Probe H 1 2 0/0 30 12 17 7 1 30 15 80 6 Small Deep Space Freighter 1 0 0/0 10 2 2 3 1 30 70 200 2 Watcher Class Scout 1 2 0/0 50 6 25 5 1 47 50 270 86 Iron Slave Class Baseship 2 1 0/2 80 22 23 10 1 60 70 320 258 B41 Explorer 2 4 0/0 40 6 20 15 1 35 70 270 8 B222 Destroyer 5 7 0/0 130 32 43 65 2 86 40 160 165 Quietus Class Cruiser 5 4 1/0 120 52 61 73 2 130 250 470 170 Firecloud Class Cruiser W 6 6 2/0 290 32 47 84 2 120 290 440 236 Biocide Class Carrier 9 10 0/10 910 340 343 550 6 860 320 1260 2810 Annihilation Cls Battleship 10 10 10/0 910 340 343 550 6 960 320 1260 2910 Crystalline Ships (11) Tc Bm T/F $ Dur Tri Mol En Mass Carg Fuel Crew ---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ---- Small Deep Space Freighter 1 0 0/0 10 2 2 3 1 30 70 200 2 Opal Class Torpedo Boat 2 1 1/0 60 12 29 20 1 67 19 55 25 Neutronic Fuel Carrier 3 0 0/0 20 10 2 20 2 10 2 900 2 Ruby Class Light Cruiser 3 4 2/0 95 32 47 43 2 120 370 390 136 Topez Class Gunboat 3 4 0/0 60 12 27 25 1 65 15 60 20 Small Transport 4 2 0/0 25 2 2 20 1 30 50 180 15 Sky Garnet Class Destroyer 5 7 1/0 110 32 43 25 2 90 30 120 80 Emerald Class Battlecruiser 6 8 3/0 390 52 71 93 2 180 510 480 258 Onyx Class Frigate * 8 8 1/0 280 25 35 95 2 153 10 150 320 Diamond Flame Cls Battleship 9 10 6/0 410 70 93 390 2 451 90 400 510 Crystal Thunder Cls Carrier 10 6 0/8 480 42 61 233 4 320 80 290 422 Evil Empire Ships (12) Tc Bm T/F $ Dur Tri Mol En Mass Carg Fuel Crew ---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ---- Small Deep Space Freighter 1 0 0/0 10 2 2 3 1 30 70 200 2 RU25 Gunboat 1 4 0/0 60 12 27 25 1 65 1 90 10 Mig Class Scout 1 2 0/0 50 6 25 5 1 37 20 270 10 PL21 Probe H 1 1 0/0 30 1 1 25 1 24 20 180 1 H-Ross Class Light Carrier 2 2 0/2 120 42 91 53 2 170 120 230 352 Neutronic Fuel Carrier 3 0 0/0 20 10 2 20 2 10 2 900 2 Moscow Class Star Escort 3 4 0/2 285 25 55 89 2 173 65 140 370 Super Star Frigate 4 5 3/0 140 32 51 62 2 150 80 180 102 Super Star Carrier 5 6 0/4 320 42 91 143 2 250 180 240 352 Super Star Destroyer I 6 8 0/3 390 42 71 92 2 250 80 180 458 Super Star Cruiser 9 8 0/4 490 42 71 122 2 270 110 450 578 Gorbie Class Battlecarrier 10 10 0/10 790 142 471 442 6 980 250 1760 2287 Robot Ships (9) Tc Bm T/F $ Dur Tri Mol En Mass Carg Fuel Crew ---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ---- Small Deep Space Freighter 1 0 0/0 10 2 2 3 1 30 70 200 2 Cat's Paw Class Destroyer 2 4 2/0 120 32 61 5 2 120 300 300 258 Iron Slave Class Baseship 2 1 0/2 80 22 23 10 1 60 70 320 258 Q Tanker 3 0 0/1 50 10 2 20 2 80 120 600 2 Pawn Class Baseship B 3 2 0/2 130 342 23 10 2 260 40 720 358 Cybernaut Class Baseship 4 3 0/5 150 292 163 5 4 340 50 980 558 Instrumentality Cls Baseship 6 4 0/7 390 242 71 12 4 350 80 980 958 Automa Class Baseship 9 4 0/8 690 242 131 45 6 560 200 1480 1258 Golem Class Baseship 10 6 0/10 990 442 171 32 8 850 300 2000 1958 Rebel Ships (15) Tc Bm T/F $ Dur Tri Mol En Mass Carg Fuel Crew ---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ---- Small Deep Space Freighter 1 0 0/0 10 2 2 3 1 30 70 200 2 Taurus Class Scout 1 2 0/0 50 20 40 5 2 95 140 590 180 Cygnus Class Destroyer 1 4 4/0 70 25 50 7 1 90 50 130 190 Falcon Class Escort H 2 2 0/0 50 5 5 12 1 30 120 150 27 Neutronic Fuel Carrier 3 0 0/0 20 10 2 20 2 10 2 900 2 Deep Space Scout 3 4 0/0 190 1 1 29 1 30 200 450 10 Gaurdian Class Destroyer 4 3 6/0 180 10 60 11 1 80 20 120 275 Armored Transport 4 1 0/0 35 14 14 16 2 68 200 250 126 Sage Class Frigate 5 4 2/0 170 12 63 27 2 100 50 150 79 Sagittarius Class Transport 5 2 0/1 75 14 12 38 2 99 300 450 226 Tranquility Class Cruiser 6 4 2/0 140 42 71 43 2 160 380 460 330 Patriot Class Light Carrier 6 2 0/6 90 5 45 35 1 90 30 140 172 Gemini Class Transport 6 4 0/1 145 14 42 48 2 140 400 350 326 Iron Lady Class Frigate 9 8 2/0 290 22 23 47 2 150 60 210 99 Rush Class Heavy Carrier 10 5 0/10 987 242 171 242 6 645 390 1550 1858 Lost Colonies Ships (15) Tc Bm T/F $ Dur Tri Mol En Mass Carg Fuel Crew ---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ---- Small Deep Space Freighter 1 0 0/0 10 2 2 3 1 30 70 200 2 Taurus Class Scout 1 2 0/0 50 20 40 5 2 95 140 590 180 Cygnus Class Destroyer 1 4 4/0 70 25 50 7 1 90 50 130 190 Little Joe Class Escort 2 6 0/0 50 42 26 15 1 65 20 85 175 Neutronic Fuel Carrier 3 0 0/0 20 10 2 20 2 10 2 900 2 Cobol Class Research Crsr BR 4 4 2/0 150 32 37 23 2 115 250 450 286 Aries Class Transport A 5 2 0/0 65 14 12 25 2 69 260 260 226 Sagittarius Class Transport 5 2 0/1 75 14 12 38 2 99 300 450 226 Lady Royale Class Cruiser P 5 4 1/0 250 52 61 83 2 130 160 670 270 Tranquility Class Cruiser 6 4 2/0 140 42 71 43 2 160 380 460 330 Patriot Class Light Carrier 6 2 0/6 90 5 45 35 1 90 30 140 172 Gemini Class Transport 6 4 0/1 145 14 42 48 2 140 400 350 326 Scorpius Class Light Carrier 6 4 0/2 287 92 231 82 4 315 90 250 958 Iron Lady Class Frigate 9 8 2/0 290 22 23 47 2 150 60 210 99 Virgo Class Battlestar 10 10 0/8 887 142 371 142 8 625 290 1550 1858 A-Advanced alchemy B-Bioscanner C-Cloaking D-glory Device G-Gravitonic H-Hyperdrive I-Imperial assault P-Pleasure R-Ram scoop T-Tachyon W-Warp chunnel #-heat planet to 50C &-cool planet to 50C *-heat planet to 100C
Engines Tech Cost Dur Tri Mol ------------------- ---- ---- --- --- --- StarDrive 1 1 1 1 5 0 StarDrive 2 2 2 2 5 1 StarDrive 3 3 3 2 3 5 SuperStarDrive 4 4 10 3 3 7 Nova Drive 5 5 25 3 3 7 HeavyNova Drive 6 6 53 3 3 15 Quantam Drive 7 7 170 3 3 15 Hyper Drive 8 9 200 13 3 25 Transwarp Drive 10 300 16 3 35
Beam Weapons Tech Cost Dur Tri Mol Mass Kill Expl ------------------- ---- ---- --- --- --- ---- ---- ---- Laser 1 1 0 1 0 1 10 3 X-Ray Laser 1 2 0 1 0 1 15 1 Plasma Bolt 2 5 2 1 0 2 3 10 Blaster 3 10 12 1 1 4 10 25 Positron Beam 4 12 12 1 5 3 9 29 Disruptor 5 13 12 1 1 4 30 20 Heavy Blaster 6 31 12 1 14 7 20 40 Phaser 7 35 12 1 30 5 30 35 Heavy Disruptor 8 36 17 1 37 7 50 35 Heavy Phaser 10 54 12 1 55 6 35 45
Launchers/Torpedoes Tech Cost Dur Tri Mol Mass Kill Expl ------------------- ---- ---- --- --- --- ---- ---- ---- Mark 1 Photon 1 1 1 1 0 2 ---- ---- 1 1 1 1 1 4 5 Proton Torpedo 2 4 0 1 0 2 ---- ---- 2 1 1 1 1 6 8 Mark 2 Photon 3 4 4 1 0 2 ---- ---- 5 1 1 1 1 3 10 Gamma Bomb 3 6 3 1 1 4 ---- ---- 10 1 1 1 1 15 2 Mark 3 Photon 4 5 1 1 5 2 ---- ---- 12 1 1 1 1 9 15 Mark 4 Photon 5 20 4 1 1 2 ---- ---- 13 1 1 1 1 13 30 Mark 5 Photon 6 57 7 1 14 3 ---- ---- 31 1 1 1 1 17 35 Mark 6 Photon 7 100 2 1 7 2 ---- ---- 35 1 1 1 1 23 40 Mark 7 Photon 8 120 3 1 8 3 ---- ---- 36 1 1 1 1 25 48 Mark 8 Photon 10 190 1 1 9 3 ---- ---- 54 1 1 1 1 35 55
Misc Info MC Tri Dur Mol Sup --------- --- --- --- --- --- Mineral Mine: 4 0 0 0 1 Factory: 3 0 0 0 1 Planet Defensive Unit: 10 0 0 0 1 SB Defensive Unit: 10 0 1 0 0 Fighters (in base): 100 3 0 2 0 Fighters (on ship): 0 3 0 2 5 - set correct ship mission ** Torpedoes (on ship): * 1 1 1 0 - set FC to mkt Starbase: 900 402 120 340 0 Fuel (from Neutronic Refinery): 1 Sup + 1 Mineral -> 1 Neutronium Minerals (from Merlin): 9 Sup -> 1 Tri + 1 Dur + 1 Mol - see FC for other info * For MC cost, see above torp list and add 1 e.g. to build 10 Mark 8 photons on a ship with Mark 8 launchers, you need 10 of each mineral in the cargo and 10*54+1 = 541 MC on board ** For Rebels, ship building is automatic - no ship mission
Cost/100 mines MC/100 Min/100 (of each mineral) -------------- ------ ------- Mark 1 Photon 100.00 100.00 Proton Torpedo 50.00 25.00 Mark 2 Photon 55.56 11.11 Gamma Bomb 62.50 6.25 Mark 3 Photon 48.00 4.00 Mark 4 Photon 36.11 2.78 Mark 5 Photon 63.27 2.04 Mark 6 Photon 54.69 1.56 Mark 7 Photon 44.44 1.23 Mark 8 Photon 54.00 1.00 Best value/MC : Mark 4 torps Best value/Min : Mark 8 torps Mines Laid = # torps * (torp position)^2 Mines Swept = # beams * (beam position)^2 * minesweeprate Mine Field Radius = sqrt(# mines) NOTE: The formula for laying/sweeping mines is based on the POSITION of the type of torp, not the actual tech of the torp - e.g. Mark 7 (tech 8, pos 9) gives 9^2 = 81 mines, not 8^2 = 64 mines
Planetary Structures -------------------- maxdefense = 50+sqrt(clans-50) maxfactories = 100+sqrt(clans-100) maxmines = 200+sqrt(clans-200) ^^^ below this number of clans, the ratio is 1 structure/1 clan
Planetary/Base Defenses ----------------------- Defense Posts for n Fighters: n*(n-1) + 1 Defense Posts for n Beamtech: 2*n*(n-1) + 1 Defense Posts for n Beams : 3*n*(n-1) + 1 Ex: For 5 fighters, 5*4+1 = 21 defense posts (see table below) NOTE: Base defense is taken into account ONLY when determining the # of beams It does NOT affect the # of fighters or the beam tech level. Defense : 1 3 5 7 13 19 21 25 31 37 41 43 57 61 73 85 91 Fighters: 1 2 2 3 4 4 5 5 6 6 6 7 8 8 9 9 10 Tech : Las Las XRa XRa Pla Pla Pla Bla Bla Bla Pos Pos Pos Dis Dis HBl HBl Beams : 1 1 1 2 2 3 3 3 3 4 4 4 4 5 5 5 6
Growth Rate Info ---------------- Colonists growth % = 5*sin(temp*pi/100)/(1 + tax_rate/5) = 0 if 1) temperature arctic/desert (< 15 or > 84) 2) happiness < 70 (unhappy or worse) or 3) max population would be exceeded Natives growth % = 4*sin(temp*pi/100)/(1 + tax_rate/5) = 0 if 1) happiness < 70 (unhappy or worse) or 2) max population would be exceeded
Populations Limit Info ---------------------- Colonists: a) If climate limits population and climate death rate (CDR) is 0%: max pop = 10,000,000*sin(temp*pi/100) colonists (won't die if exceeded) b) If climate limits population and CDR is not 0%: 1) planet is desert, max pop = {[(100 - temp)*200] + 100}/CDR colonists (will die) 2) planet is arctic, max pop = {[(1 + temp)*200] - 100}/CDR colonists (will die) 3) all other temps = 10,000,000*sin(temp*pi/100) colonists (won't die) NOTE: If overpopulation eats supplies you can have more than the max population, though not by many. Fascists and Robots can support at least 6000 colonists on desert planets, and Rebels can support at least 20,000 colonists on arctic planets - more if the formula allows. Desert/Arctic formulas courtesy of Timo Kreike. c) If climate does not limit population: max pop = 10,000,000 colonists -- CDR does nothing (won't die) Natives: Max native population = 15,159,000*sin(temp*pi/100) natives
Planetary Temp --------------- 85-100 desert 65-84 tropical 40-64 warm 15-39 cool 0-14 arctic
Tax Info -------- MC received from natives: (native pop)*(tax rate setting)*(native gov tax factor)*(.001) NOTE: 1) you must have 100 colonists for every MC collected 2) for Insectiods, see Native Race Advantages section MC received from colonists: (colonist pop)*(tax rate setting)*(.001)
Happiness Info -------------- Colonists change = trunc(10 - sqrt(# colonists/1,000,000) - abs(temp - 50)/33 - (# mine + # fact)/300 - tax_rate*.8) Natives change = trunc(5 + native_gov/2 - sqrt(# natives/1,000,000) - (# mine + # fact)/200 - tax_rate*.85) NOTE: native_gov goes from 1(anarchy)-9(unity): see table below Hiss effect is +(hiss value)*(# ships hissing)
Happiness Attitude Native Gov Tax Factor ---------- ---------- ------------------------- 90-100 happy (1) Anarchy - 20% 70-89 calm (2) Pre-Tribal - 40% 50-69 unhappy (3) Early-Tribal - 60% 40-49 very angry (4) Tribal - 80% 20-39 rioting (5) Feudal - 100% (-300)-20 fighting (6) Monarchy - 120% (7) Representative - 140% (8) Participatory - 160% (9) Unity - 180%
Ground Attack/Defense --------------------- For each defense post on a planet, your ground defense goes up by .05 x ground defense # against ground attacks. For each 20 defense posts, the ratio changes by the ground defense # exactly. Example with Lizards 30:1 ground attack against Birds 2:1 ground defense: Def Ratio Ratio Formula: (att #):((def #)*(DP*.05 + 1)) --- ------ 0 15:1 1 lizard colonist will kill 15 enemy colonists 10 10:1 eg (30:(2*(10*.05 + 1)) => (30:3) => (10:1) 20 7.5:1 (30:(2*(20*.05 + 1)) => (30:4) => (7.5:1) 30 6:1 (30:(2*(30*.05 + 1)) => (30:5) => (6:1) 40 5:1 60 3.75:1 80 3:1 100 2.5:1
Normal Movements Formula ------------------------ Normal_x = rnd(warp^2/(way_x^2 + way_y^2) * way_x) - .5 Normal_y = rnd(warp^2/(way_x^2 + way_y^2) * way_y) - .5 NOTE: These formulas are correct for approximately 90% of movements
Hyperjump Formula ----------------- final_x = ERND(x+350*dx/ERND(sqrt(dx^2+dy^2))) final_y = ERND(y+350*dy/ERND(sqrt(dx^2+dy^2))) NOTE: ERND() is a rounding function which rounds normally to the nearest integer, except when the the number to be rounded ends in exactly 0.5. Then, it rounds to the nearest even number, e.g. 8.5 rounds to 8 and 9.5 rounds to 10. The innermost ERND() can be just a simple RND() (round to nearest integer) since the square root of an integer will never end in 0.5. Formula courtesy of Andrew Sterian.
Fuel Usage Warp 1 Warp 2 Warp 3 Warp 4 Warp 5 Warp 6 Warp 7 Warp 8 Warp 9 --------------- ------ ------ ------ ------ ------ ------ ------ ------ ------ StarDrive 1 100.00 200.00 300.00 400.00 500.00 600.00 700.00 800.00 900.00 StarDrive 2 100.00 107.50 300.00 400.00 500.00 600.00 700.00 800.00 900.00 StarDrive 3 100.00 106.25 107.78 337.50 500.00 600.00 700.00 800.00 900.00 SuperStarDrv 4 100.00 103.75 104.44 106.25 300.00 322.22 495.92 487.50 900.00 Nova Drive 5 100.00 103.75 104.44 106.25 104.00 291.67 291.84 366.41 900.00 HeavyNova Drv 6 100.00 103.75 104.44 106.25 104.00 103.69 251.02 335.16 900.00 Quantam Drive 7 100.00 103.75 104.44 106.25 104.00 103.69 108.16 303.91 529.63 Hyper Drive 8 100.00 100.00 100.00 100.00 100.00 100.00 102.04 109.38 529.63 Transwarp Drive 100.00 100.00 100.00 100.00 100.00 100.00 100.00 100.00 100.00 The units are per 1/100,000 of a KT per LY i.e. 100 corresponds to .001 KT-fuel/KT-mass/LY A 200 KT ship going 20 LY at Warp 8 with Nova Drive 5 engines would take about 15 KT of fuel (.0036641*200*20) NOTE: Fuel usage formula is approximate with about a +/- 5 KT error
Native Race Advantages ---------------------- Humanoid - tech 10 hulls on SB built at planet Bovinoid - 1 extra supply for every 10000 natives; need 100 colonists for every supply to be collected Reptilian - 2X mining rate Avian - can overtax: in Happiness Info, add an extra 10 in the formula Amorphous - eats at least 500 colonists/turn - may be more depending on their happiness; cannot be taxed; cannot be assimilated Insectoid - 2 MC collected for every 100 colonists - NOTE: You may have to set the tax rate higher than the max listed to get the 2 MC/100 colonists Amphibian - tech 10 beams on SB built at planet Ghipsoidal - tech 10 engines on SB built at planet Siliconoid - tech 10 torpedoes on SB built at planet
Mission Ordering ---------------- Beam up/down from/to a planet owned by you ** Privateer Rob mission ** Transport down to an unowned or enemy planet (eg drop colonists) Gather mission (beam up from any planet) Alchemy missions Mine laying ** mkt - making torpedoes after mine laying and before COMBAT ** Mine Sweeping (See Note 1) Mine Field check Web Field check Building of new ships Surrendering ** Federation Super Refit mission before movement somewhere ** ** Lizard HISS mission before movement somewhere ** Movement Intercept Missions Star Base Functions Colonize Missions COMBAT! ** Science Ship Missions (Planet Climate changing) after COMBAT! ** ** Fascists Pillage/Rebel Ground Attack missions after COMBAT! ** Planet Production Note 1: Mine sweeping results are dependent on race position. If a higher race (like Colonies, #11) is sweeping the same mine field as a lower race (like Federation, #1), the Federation may be notified that mines exist, even though the Colonies have swept the mine field clean.
Friendly Codes -------------- Planetary: ATT - attack all enemy ships in orbit with fuel NUK - attack all enemy ships in orbit with or without fuel NOTE: These will not work on Rebels/Fascists if that host config is enabled. These will not work on SSD if Imperial Assault is enabled. Ship: HYP - ships capable of hyperspace will hyperspace about 350 ly in a direction if there is enough fuel, a waypoint farther than 20 ly is set, and a nonzero warp is set **** YOU CANNOT TOW SHIPS **** ! NAL - alchemy ships will not convert supplies/minerals into minerals/fuel NTP - ships with torpedoes will not fire them in battle AND carriers will not launch fighters ! does NOT work for host 3.14 REGISTERED ONLY CODES --------------------- Planetary: bum - beam up MC to all ships in orbit, including enemy ships - MC is split con - have host send a listing of the current host configuration dmp - dump all parts in starbase storage bins if a SB orbits the planet. All parts will be converted to minerals and dumped onto the planet surface. Fighters and torpedoes are not dumped. Ship: For ship to enemy ship transfers: btf - transfer fighters to all enemy carriers at the same location btm - transfer MC to all enemy ships at the same location btt - transfer torpedoes to all enemy ships at the same location with the same torp tech gsN - gives a ship to race N, where N corresponds to the position of the 11 races, e.g. Fed = 1, Liz = 2, Birds = 3, etc. (1-9,a,b). An enemy ship of race N must be at the same location with colonists. For ships with Glory Devices: pop - explode the ship after moving if they have fuel trg - explode the ship after moving if a cloaked ship is detected and they have fuel For ships with at least one torpedo launcher mdh - mine drop half your torpedoes mdq - mine drop one quarter of your torpedoes md# - mine drop (# * 10) torpedoes if you have them - 0 corresponds to 10 miN - mine in identity N, to lay mines in other races names. mkt - ships with correct cargo and money will build torpedoes in space - see Misc Info section for more details msc - mine scoop - this will scoop up your mine fields and convert them back into torpedoes For Merlin Class Alchemy Ships: ald - change supplies into duranium only alm - change supplies into molybdenum only alt - change supplies into tritanium only Misc: bdm - beam down MC to a planet, regardless of who owns it cln - clone ship at a planet with a SB. SB tech levels must be higher than the ship being cloned. Cost is 200% the MC for building the ship, and will cancel normal ship building of the SB in most cases. The money and minerals are beamed directly from the planet, and no parts on the SB are used. The Privateers and Crystals cannot clone. Ships cannot be cloned if the race can already build them. lfm - load all minerals and money on ships to build fighters and builds fighters, regardless of ship mission. Works only for Robots, Rebels, and Colonies.