INFOLIST - VERSION 3.0 (9/19/95)

This is a listing of the correct shiplist, weapons specs/costs, and lots of frequently asked for formulas. I'm still missing info on some stuff, and would appreciate it if people would mail me answering the following questions:

  1. The formula for overpopulation eating supplies if there is one
  2. Additions to the mission ordering list - I know it's not complete
  3. Actual temperature limits for desert/arctic planets, since they may have possibly changed with host 3.2
  4. Verification of which friendly codes are registered and not.
  5. How much exchanging planets affects the happiness of the natives
  6. Anything else you can think of.

PLEASE NOTE: This list is originally based on host 3.14, but is for host 3.2. There are differences between this and earlier versions with regard to the formulas, and possibly differences with later versions and with PHOST. I HAVE NOT played vgaplanets with version 3.2 or higher. However, I am including information like new FC which are part of host 3.2x based on docs and newsgroup postings. I am currently undergoing the process of testing all new information regarding host 3.2x, but am extremely limited by time, and would therefore appreciate it if people would look through this list and correct any mistakes or verify anything dealing with host 3.2.


Version History

v2.0(6/13/94)
  • corrected all mistakes in any previous listings that were
    found and added misc info not found in previous listings
v2.1(8/24/94)
  • added making torps in space info and tax rate info
  • added base defense to planetary defense info
  • added native gov tax factors
  • added tax formulas
  • added race advantages
  • added friendly codes - NOT secret ones
v2.2(9/1/94)
  • added all friendly codes, including secret ones
  • added mine laying/sweeping formulas
v2.3(10/4/94)
  • added fed mission to mission ordering
  • changed planetary/base defense format
  • added ground attack/defense clarification
  • added mine field radius info
v2.4(10/30/94)
  • correction to science missions in mission order list
v2.5(1/31/95)
  • corrections to mission order list
  • corrections/problems with tax info with regards to Insectoids
  • corrections to ground attack/defense
  • addition of normal movement and hyperjump formulas
v2.6(3/23/95)
  • mine sweep rate correction
  • correction to science mission placement in mission ordering
  • correction to the hyperjump formula
  • addendum about the Insectoids tax rate for 2X MC
v2.7(9/19/95)
  • added Lizard HISS to mission ordering list
  • added addendum about mine sweeping in mission ordering list
  • added correct population limit equation dependent on CDR
  • added neutronic refinery and merlin conversion ratios
v3.0(9/19/95)
  • New version for host 3.2 and above
  • added new FC
  • added designators for new ship types


Index of Sections



Common Ships (5)
      available to all       Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
Medium Deep Space Freighter   3  0  0/0   65   4   4   6  1   60  200  250    6
Large Deep Space Freighter    6  0  0/0  160  85   7   8  2  130 1200  600  102
Neutronic Refinery Ship       9  6  0/0  970 125 150 527 10  712 1050  800  190
Super Transport Freighter    10  0  0/0  220 125  13  18  4  160 2600 1200  202
Merlin Class Alchemy Ship    10  8  0/0  840 625 250 134 10  920 2700  450  120

Solar Federation Ships (15)  Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
Outrider Class Scout          1  1  0/0   50  20  40   5  1   75   40  260  180
Nocturne Class Destroyer      2  4  2/0   70  25  50   7  1   90   50  180  190
Bohemian Class Survey Ship #  3  2  0/0   40  10  20   3  2   32   30  180   70
Eros Class Research Vessel &  4  2  0/0   30   4   3  13  2   35   30  110   78
Vendetta Class Frigate        5  4  4/0  170  12  23  57  2  100   30  140   79
Nebula Class Cruiser          6  4  4/0  390  42  61  73  2  170  350  470  430
Banshee Class Destroyer       6  4  2/0  110  22  47  53  2  120   80  140  336
Brynhild Class Escort      B  7  4  0/0  100   5  45  35  1   90   30  140  162
Arkham Class Frigate          8  6  3/0   70  12  43  67  2  150   90  120  328
Missouri Class Battleship     8  8  6/0  510 140 143 150  2  395  170  260  810
Loki Class Destroyer       T  8  2  4/0  170  10  20  43  2  101   80  140  265
Thor Class Frigate            9  1  8/0  130  35  55  89  2  173   95  160  370
Diplomacy Class Cruiser       9  6  6/0  410  35  53  79  2  180   95  350  328
Kittyhawk Class Carrier       9  4  0/6  195  25  45  49  2  173   65  280  370
Nova Class Super-Dreadnought 10 10 10/0  810 240 343 350  4  650  320  560 1810

Lizard Ships (11)            Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2
Serpent Class Escort          1  2  0/0   40  15  33   5  1   55   20  160   35
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2
Reptile Class Destroyer    C  3  4  0/0   50  22  33  15  2   60   50  120   45
Lizard Class Cruiser       C  4  4  3/0  190  42  81  30  2  160  290  330  430
Eros Class Research Vessel &  4  2  0/0   30   4   3  13  2   35   30  110   78
Vendetta Class Frigate        5  4  4/0  170  12  23  57  2  100   30  140   79
Saurian Cls Light Cruiser  C  7  4  2/0   85  32  67  23  2  120  150  260  336
Loki Class Destroyer       T  8  2  4/0  170  10  20  43  2  101   80  140  265
Madonnzila Class Carrier      9  4  0/5  420 110 123  90  2  331  150  290  910
T-Rex Class Battleship       10 10  5/0  350 140 153 100  2  421  190  490  810

Birdmen Ships (13)           Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2
Swift Heart Class Scout    C  1  2  0/0   60   6  20   5  1   45   20  170  126
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2
White Falcon Class Cruiser C  3  4  1/0  110  32  61  33  2  120  140  430  150
Bright Heart Cls Destroyer C  3  2  4/0  140  22  43  15  2   80   40   90  122
Small Transport               4  2  0/0   25   2   2  20  1   30   50  180   15
Fearless Wing Cruiser      C  5  6  1/0  180  52  81  63  2  150  240  360  300
Skyfire Class Cruiser         5  4  2/0  250  52  61  83  2  150  250  370  270
Valiant Wind Class Carrier    6  7  0/3  380  52  61 123  2  180   80  190  322
Deth Specula Class Frigate C  6  6  4/0  280  25  45  89  2  113   35  140  240
Resolute Cls Battlecruiser C  7  8  3/0  380  52  71  93  2  180  280  480  348
Red Wind Class Carrier     C  8  2  0/2  150  22  37  15  2   70   60   85   40
Dark Wing Class Battleship C 10 10  8/0  450 170 183 110  2  491  150  290  910

Fascist Ships (13)           Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2
D7a Painmaker Class Cruiser   2  4  0/0   90  42  81  43  2  170  120  230  352
Little Pest Class Escort      2  6  0/0   60  12  27  45  2   75   20  180  175
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2
D7 Coldpain Class Cruiser  C  4  4  2/0  120  42  71  63  2  175  100  430  373
Small Transport               4  2  0/0   25   2   2  20  1   30   50  180   15
Ill Wind Cls Battlecruiser    5 10  2/0  320  82  91  93  2  275  260  480  525
D3 Thorn Class Destroyer   C  5  2  4/0  110  32  43  25  2   90   40  120  222
Valiant Wind Class Carrier    6  7  0/3  380  52  61 123  2  180   80  190  322
Deth Specula Class Frigate C  6  6  4/0  280  25  45  89  2  113   35  140  240
D19b Nefarious Cls Dstryr  D  6  7  0/0  180  32  53  65  2   96   40  160  265
Saber Class Frigate        D  8 10  0/0  280  25  35  95  2  153   25  150  420
Victorious Class Battleship  10 10  6/0  410 170 193  90  2  451  130  290  810

Privateer Ships (15)         Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2
Outrider Class Scout          1  1  0/0   50  20  40   5  1   75   40  260  180
BR4 Class Gunship         CG  1  5  0/0   60  12  17  35  2   55   20   80   55
D7a Painmaker Class Cruiser   2  4  0/0   90  42  81  43  2  170  120  230  352
Little Pest Class Escort      2  6  0/0   60  12  27  45  2   75   20  180  175
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2
Dwarfstar Class Transport  C  3  6  0/0  280  62  43  15  2  100  220  180  122
BR5 Kaye Cls Torpedo Boat CG  3  4  1/0   70  22  17  15  2   57   20   80   40
Small Transport               4  2  0/0   25   2   2  20  1   30   50  180   15
Lady Royale Class Cruiser  P  5  4  1/0  250  52  61  83  2  130  160  670  270
Meteor Cls Blockade Runnr CG  5  4  4/0  250  22  17  55  2   90  120  285  102
Skyfire Class Cruiser         5  4  2/0  250  52  61  83  2  150  250  370  270
D3 Thorn Class Destroyer   C  5  2  4/0  110  32  43  25  2   90   40  120  222
Red Wind Class Carrier     C  8  2  0/2  150  22  37  15  2   70   60   85   40
Bloodfang Class Carrier      10  7  0/4  480  42  61 133  2  220   80  190  222

Cyborg Ships (10)            Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
B200 Class Probe           H  1  2  0/0   30  12  17   7  1   30   15   80    6
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2
Watcher Class Scout           1  2  0/0   50   6  25   5  1   47   50  270   86
Iron Slave Class Baseship     2  1  0/2   80  22  23  10  1   60   70  320  258
B41 Explorer                  2  4  0/0   40   6  20  15  1   35   70  270    8
B222 Destroyer                5  7  0/0  130  32  43  65  2   86   40  160  165
Quietus Class Cruiser         5  4  1/0  120  52  61  73  2  130  250  470  170
Firecloud Class Cruiser    W  6  6  2/0  290  32  47  84  2  120  290  440  236
Biocide Class Carrier         9 10  0/10 910 340 343 550  6  860  320 1260 2810
Annihilation Cls Battleship  10 10 10/0  910 340 343 550  6  960  320 1260 2910

Crystalline Ships (11)       Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2
Opal Class Torpedo Boat       2  1  1/0   60  12  29  20  1   67   19   55   25
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2
Ruby Class Light Cruiser      3  4  2/0   95  32  47  43  2  120  370  390  136
Topez Class Gunboat           3  4  0/0   60  12  27  25  1   65   15   60   20
Small Transport               4  2  0/0   25   2   2  20  1   30   50  180   15
Sky Garnet Class Destroyer    5  7  1/0  110  32  43  25  2   90   30  120   80
Emerald Class Battlecruiser   6  8  3/0  390  52  71  93  2  180  510  480  258
Onyx Class Frigate         *  8  8  1/0  280  25  35  95  2  153   10  150  320
Diamond Flame Cls Battleship  9 10  6/0  410  70  93 390  2  451   90  400  510
Crystal Thunder Cls Carrier  10  6  0/8  480  42  61 233  4  320   80  290  422
 
Evil Empire Ships (12)       Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2
RU25 Gunboat                  1  4  0/0   60  12  27  25  1   65    1   90   10
Mig Class Scout               1  2  0/0   50   6  25   5  1   37   20  270   10
PL21 Probe                 H  1  1  0/0   30   1   1  25  1   24   20  180    1
H-Ross Class Light Carrier    2  2  0/2  120  42  91  53  2  170  120  230  352
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2
Moscow Class Star Escort      3  4  0/2  285  25  55  89  2  173   65  140  370
Super Star Frigate            4  5  3/0  140  32  51  62  2  150   80  180  102
Super Star Carrier            5  6  0/4  320  42  91 143  2  250  180  240  352
Super Star Destroyer       I  6  8  0/3  390  42  71  92  2  250   80  180  458
Super Star Cruiser            9  8  0/4  490  42  71 122  2  270  110  450  578
Gorbie Class Battlecarrier   10 10  0/10 790 142 471 442  6  980  250 1760 2287

Robot Ships (9)              Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2
Cat's Paw Class Destroyer     2  4  2/0  120  32  61   5  2  120  300  300  258
Iron Slave Class Baseship     2  1  0/2   80  22  23  10  1   60   70  320  258
Q Tanker                      3  0  0/1   50  10   2  20  2   80  120  600    2
Pawn Class Baseship        B  3  2  0/2  130 342  23  10  2  260   40  720  358
Cybernaut Class Baseship      4  3  0/5  150 292 163   5  4  340   50  980  558
Instrumentality Cls Baseship  6  4  0/7  390 242  71  12  4  350   80  980  958
Automa Class Baseship         9  4  0/8  690 242 131  45  6  560  200 1480 1258
Golem Class Baseship         10  6  0/10 990 442 171  32  8  850  300 2000 1958

Rebel Ships (15)             Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2
Taurus Class Scout            1  2  0/0   50  20  40   5  2   95  140  590  180
Cygnus Class Destroyer        1  4  4/0   70  25  50   7  1   90   50  130  190
Falcon Class Escort        H  2  2  0/0   50   5   5  12  1   30  120  150   27
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2
Deep Space Scout              3  4  0/0  190   1   1  29  1   30  200  450   10
Gaurdian Class Destroyer      4  3  6/0  180  10  60  11  1   80   20  120  275
Armored Transport             4  1  0/0   35  14  14  16  2   68  200  250  126
Sage Class Frigate            5  4  2/0  170  12  63  27  2  100   50  150   79
Sagittarius Class Transport   5  2  0/1   75  14  12  38  2   99  300  450  226
Tranquility Class Cruiser     6  4  2/0  140  42  71  43  2  160  380  460  330
Patriot Class Light Carrier   6  2  0/6   90   5  45  35  1   90   30  140  172
Gemini Class Transport        6  4  0/1  145  14  42  48  2  140  400  350  326
Iron Lady Class Frigate       9  8  2/0  290  22  23  47  2  150   60  210   99
Rush Class Heavy Carrier     10  5  0/10 987 242 171 242  6  645  390 1550 1858

Lost Colonies Ships (15)     Tc Bm  T/F   $  Dur Tri Mol En Mass Carg Fuel Crew
---------------------------- -- -- ----- --- --- --- --- -- ---- ---- ---- ----
Small Deep Space Freighter    1  0  0/0   10   2   2   3  1   30   70  200    2
Taurus Class Scout            1  2  0/0   50  20  40   5  2   95  140  590  180
Cygnus Class Destroyer        1  4  4/0   70  25  50   7  1   90   50  130  190
Little Joe Class Escort       2  6  0/0   50  42  26  15  1   65   20   85  175
Neutronic Fuel Carrier        3  0  0/0   20  10   2  20  2   10    2  900    2
Cobol Class Research Crsr BR  4  4  2/0  150  32  37  23  2  115  250  450  286
Aries Class Transport      A  5  2  0/0   65  14  12  25  2   69  260  260  226
Sagittarius Class Transport   5  2  0/1   75  14  12  38  2   99  300  450  226
Lady Royale Class Cruiser  P  5  4  1/0  250  52  61  83  2  130  160  670  270
Tranquility Class Cruiser     6  4  2/0  140  42  71  43  2  160  380  460  330
Patriot Class Light Carrier   6  2  0/6   90   5  45  35  1   90   30  140  172
Gemini Class Transport        6  4  0/1  145  14  42  48  2  140  400  350  326
Scorpius Class Light Carrier  6  4  0/2  287  92 231  82  4  315   90  250  958
Iron Lady Class Frigate       9  8  2/0  290  22  23  47  2  150   60  210   99
Virgo Class Battlestar       10 10  0/8  887 142 371 142  8  625  290 1550 1858


A-Advanced alchemy    B-Bioscanner    C-Cloaking    D-glory Device
G-Gravitonic    H-Hyperdrive    I-Imperial assault    P-Pleasure    
R-Ram scoop    T-Tachyon    W-Warp chunnel
#-heat planet to 50C    &-cool planet to 50C    *-heat planet to 100C


Engines Tech Cost Dur Tri Mol ------------------- ---- ---- --- --- --- StarDrive 1 1 1 1 5 0 StarDrive 2 2 2 2 5 1 StarDrive 3 3 3 2 3 5 SuperStarDrive 4 4 10 3 3 7 Nova Drive 5 5 25 3 3 7 HeavyNova Drive 6 6 53 3 3 15 Quantam Drive 7 7 170 3 3 15 Hyper Drive 8 9 200 13 3 25 Transwarp Drive 10 300 16 3 35
Beam Weapons Tech Cost Dur Tri Mol Mass Kill Expl ------------------- ---- ---- --- --- --- ---- ---- ---- Laser 1 1 0 1 0 1 10 3 X-Ray Laser 1 2 0 1 0 1 15 1 Plasma Bolt 2 5 2 1 0 2 3 10 Blaster 3 10 12 1 1 4 10 25 Positron Beam 4 12 12 1 5 3 9 29 Disruptor 5 13 12 1 1 4 30 20 Heavy Blaster 6 31 12 1 14 7 20 40 Phaser 7 35 12 1 30 5 30 35 Heavy Disruptor 8 36 17 1 37 7 50 35 Heavy Phaser 10 54 12 1 55 6 35 45
Launchers/Torpedoes Tech Cost Dur Tri Mol Mass Kill Expl ------------------- ---- ---- --- --- --- ---- ---- ---- Mark 1 Photon 1 1 1 1 0 2 ---- ---- 1 1 1 1 1 4 5 Proton Torpedo 2 4 0 1 0 2 ---- ---- 2 1 1 1 1 6 8 Mark 2 Photon 3 4 4 1 0 2 ---- ---- 5 1 1 1 1 3 10 Gamma Bomb 3 6 3 1 1 4 ---- ---- 10 1 1 1 1 15 2 Mark 3 Photon 4 5 1 1 5 2 ---- ---- 12 1 1 1 1 9 15 Mark 4 Photon 5 20 4 1 1 2 ---- ---- 13 1 1 1 1 13 30 Mark 5 Photon 6 57 7 1 14 3 ---- ---- 31 1 1 1 1 17 35 Mark 6 Photon 7 100 2 1 7 2 ---- ---- 35 1 1 1 1 23 40 Mark 7 Photon 8 120 3 1 8 3 ---- ---- 36 1 1 1 1 25 48 Mark 8 Photon 10 190 1 1 9 3 ---- ---- 54 1 1 1 1 35 55
Misc Info MC Tri Dur Mol Sup --------- --- --- --- --- --- Mineral Mine: 4 0 0 0 1 Factory: 3 0 0 0 1 Planet Defensive Unit: 10 0 0 0 1 SB Defensive Unit: 10 0 1 0 0 Fighters (in base): 100 3 0 2 0 Fighters (on ship): 0 3 0 2 5 - set correct ship mission ** Torpedoes (on ship): * 1 1 1 0 - set FC to mkt Starbase: 900 402 120 340 0 Fuel (from Neutronic Refinery): 1 Sup + 1 Mineral -> 1 Neutronium Minerals (from Merlin): 9 Sup -> 1 Tri + 1 Dur + 1 Mol - see FC for other info * For MC cost, see above torp list and add 1 e.g. to build 10 Mark 8 photons on a ship with Mark 8 launchers, you need 10 of each mineral in the cargo and 10*54+1 = 541 MC on board ** For Rebels, ship building is automatic - no ship mission
Cost/100 mines MC/100 Min/100 (of each mineral) -------------- ------ ------- Mark 1 Photon 100.00 100.00 Proton Torpedo 50.00 25.00 Mark 2 Photon 55.56 11.11 Gamma Bomb 62.50 6.25 Mark 3 Photon 48.00 4.00 Mark 4 Photon 36.11 2.78 Mark 5 Photon 63.27 2.04 Mark 6 Photon 54.69 1.56 Mark 7 Photon 44.44 1.23 Mark 8 Photon 54.00 1.00 Best value/MC : Mark 4 torps Best value/Min : Mark 8 torps Mines Laid = # torps * (torp position)^2 Mines Swept = # beams * (beam position)^2 * minesweeprate Mine Field Radius = sqrt(# mines) NOTE: The formula for laying/sweeping mines is based on the POSITION of the type of torp, not the actual tech of the torp - e.g. Mark 7 (tech 8, pos 9) gives 9^2 = 81 mines, not 8^2 = 64 mines
Planetary Structures -------------------- maxdefense = 50+sqrt(clans-50) maxfactories = 100+sqrt(clans-100) maxmines = 200+sqrt(clans-200) ^^^ below this number of clans, the ratio is 1 structure/1 clan
Planetary/Base Defenses ----------------------- Defense Posts for n Fighters: n*(n-1) + 1 Defense Posts for n Beamtech: 2*n*(n-1) + 1 Defense Posts for n Beams : 3*n*(n-1) + 1 Ex: For 5 fighters, 5*4+1 = 21 defense posts (see table below) NOTE: Base defense is taken into account ONLY when determining the # of beams It does NOT affect the # of fighters or the beam tech level. Defense : 1 3 5 7 13 19 21 25 31 37 41 43 57 61 73 85 91 Fighters: 1 2 2 3 4 4 5 5 6 6 6 7 8 8 9 9 10 Tech : Las Las XRa XRa Pla Pla Pla Bla Bla Bla Pos Pos Pos Dis Dis HBl HBl Beams : 1 1 1 2 2 3 3 3 3 4 4 4 4 5 5 5 6
Growth Rate Info ---------------- Colonists growth % = 5*sin(temp*pi/100)/(1 + tax_rate/5) = 0 if 1) temperature arctic/desert (< 15 or > 84) 2) happiness < 70 (unhappy or worse) or 3) max population would be exceeded Natives growth % = 4*sin(temp*pi/100)/(1 + tax_rate/5) = 0 if 1) happiness < 70 (unhappy or worse) or 2) max population would be exceeded
Populations Limit Info ---------------------- Colonists: a) If climate limits population and climate death rate (CDR) is 0%: max pop = 10,000,000*sin(temp*pi/100) colonists (won't die if exceeded) b) If climate limits population and CDR is not 0%: 1) planet is desert, max pop = {[(100 - temp)*200] + 100}/CDR colonists (will die) 2) planet is arctic, max pop = {[(1 + temp)*200] - 100}/CDR colonists (will die) 3) all other temps = 10,000,000*sin(temp*pi/100) colonists (won't die) NOTE: If overpopulation eats supplies you can have more than the max population, though not by many. Fascists and Robots can support at least 6000 colonists on desert planets, and Rebels can support at least 20,000 colonists on arctic planets - more if the formula allows. Desert/Arctic formulas courtesy of Timo Kreike. c) If climate does not limit population: max pop = 10,000,000 colonists -- CDR does nothing (won't die) Natives: Max native population = 15,159,000*sin(temp*pi/100) natives
Planetary Temp --------------- 85-100 desert 65-84 tropical 40-64 warm 15-39 cool 0-14 arctic
Tax Info -------- MC received from natives: (native pop)*(tax rate setting)*(native gov tax factor)*(.001) NOTE: 1) you must have 100 colonists for every MC collected 2) for Insectiods, see Native Race Advantages section MC received from colonists: (colonist pop)*(tax rate setting)*(.001)
Happiness Info -------------- Colonists change = trunc(10 - sqrt(# colonists/1,000,000) - abs(temp - 50)/33 - (# mine + # fact)/300 - tax_rate*.8) Natives change = trunc(5 + native_gov/2 - sqrt(# natives/1,000,000) - (# mine + # fact)/200 - tax_rate*.85) NOTE: native_gov goes from 1(anarchy)-9(unity): see table below Hiss effect is +(hiss value)*(# ships hissing)
Happiness Attitude Native Gov Tax Factor ---------- ---------- ------------------------- 90-100 happy (1) Anarchy - 20% 70-89 calm (2) Pre-Tribal - 40% 50-69 unhappy (3) Early-Tribal - 60% 40-49 very angry (4) Tribal - 80% 20-39 rioting (5) Feudal - 100% (-300)-20 fighting (6) Monarchy - 120% (7) Representative - 140% (8) Participatory - 160% (9) Unity - 180%
Ground Attack/Defense --------------------- For each defense post on a planet, your ground defense goes up by .05 x ground defense # against ground attacks. For each 20 defense posts, the ratio changes by the ground defense # exactly. Example with Lizards 30:1 ground attack against Birds 2:1 ground defense: Def Ratio Ratio Formula: (att #):((def #)*(DP*.05 + 1)) --- ------ 0 15:1 1 lizard colonist will kill 15 enemy colonists 10 10:1 eg (30:(2*(10*.05 + 1)) => (30:3) => (10:1) 20 7.5:1 (30:(2*(20*.05 + 1)) => (30:4) => (7.5:1) 30 6:1 (30:(2*(30*.05 + 1)) => (30:5) => (6:1) 40 5:1 60 3.75:1 80 3:1 100 2.5:1
Normal Movements Formula ------------------------ Normal_x = rnd(warp^2/(way_x^2 + way_y^2) * way_x) - .5 Normal_y = rnd(warp^2/(way_x^2 + way_y^2) * way_y) - .5 NOTE: These formulas are correct for approximately 90% of movements
Hyperjump Formula ----------------- final_x = ERND(x+350*dx/ERND(sqrt(dx^2+dy^2))) final_y = ERND(y+350*dy/ERND(sqrt(dx^2+dy^2))) NOTE: ERND() is a rounding function which rounds normally to the nearest integer, except when the the number to be rounded ends in exactly 0.5. Then, it rounds to the nearest even number, e.g. 8.5 rounds to 8 and 9.5 rounds to 10. The innermost ERND() can be just a simple RND() (round to nearest integer) since the square root of an integer will never end in 0.5. Formula courtesy of Andrew Sterian.
Fuel Usage Warp 1 Warp 2 Warp 3 Warp 4 Warp 5 Warp 6 Warp 7 Warp 8 Warp 9 --------------- ------ ------ ------ ------ ------ ------ ------ ------ ------ StarDrive 1 100.00 200.00 300.00 400.00 500.00 600.00 700.00 800.00 900.00 StarDrive 2 100.00 107.50 300.00 400.00 500.00 600.00 700.00 800.00 900.00 StarDrive 3 100.00 106.25 107.78 337.50 500.00 600.00 700.00 800.00 900.00 SuperStarDrv 4 100.00 103.75 104.44 106.25 300.00 322.22 495.92 487.50 900.00 Nova Drive 5 100.00 103.75 104.44 106.25 104.00 291.67 291.84 366.41 900.00 HeavyNova Drv 6 100.00 103.75 104.44 106.25 104.00 103.69 251.02 335.16 900.00 Quantam Drive 7 100.00 103.75 104.44 106.25 104.00 103.69 108.16 303.91 529.63 Hyper Drive 8 100.00 100.00 100.00 100.00 100.00 100.00 102.04 109.38 529.63 Transwarp Drive 100.00 100.00 100.00 100.00 100.00 100.00 100.00 100.00 100.00 The units are per 1/100,000 of a KT per LY i.e. 100 corresponds to .001 KT-fuel/KT-mass/LY A 200 KT ship going 20 LY at Warp 8 with Nova Drive 5 engines would take about 15 KT of fuel (.0036641*200*20) NOTE: Fuel usage formula is approximate with about a +/- 5 KT error
Native Race Advantages ---------------------- Humanoid - tech 10 hulls on SB built at planet Bovinoid - 1 extra supply for every 10000 natives; need 100 colonists for every supply to be collected Reptilian - 2X mining rate Avian - can overtax: in Happiness Info, add an extra 10 in the formula Amorphous - eats at least 500 colonists/turn - may be more depending on their happiness; cannot be taxed; cannot be assimilated Insectoid - 2 MC collected for every 100 colonists - NOTE: You may have to set the tax rate higher than the max listed to get the 2 MC/100 colonists Amphibian - tech 10 beams on SB built at planet Ghipsoidal - tech 10 engines on SB built at planet Siliconoid - tech 10 torpedoes on SB built at planet
Mission Ordering ---------------- Beam up/down from/to a planet owned by you ** Privateer Rob mission ** Transport down to an unowned or enemy planet (eg drop colonists) Gather mission (beam up from any planet) Alchemy missions Mine laying ** mkt - making torpedoes after mine laying and before COMBAT ** Mine Sweeping (See Note 1) Mine Field check Web Field check Building of new ships Surrendering ** Federation Super Refit mission before movement somewhere ** ** Lizard HISS mission before movement somewhere ** Movement Intercept Missions Star Base Functions Colonize Missions COMBAT! ** Science Ship Missions (Planet Climate changing) after COMBAT! ** ** Fascists Pillage/Rebel Ground Attack missions after COMBAT! ** Planet Production Note 1: Mine sweeping results are dependent on race position. If a higher race (like Colonies, #11) is sweeping the same mine field as a lower race (like Federation, #1), the Federation may be notified that mines exist, even though the Colonies have swept the mine field clean.
Friendly Codes -------------- Planetary: ATT - attack all enemy ships in orbit with fuel NUK - attack all enemy ships in orbit with or without fuel NOTE: These will not work on Rebels/Fascists if that host config is enabled. These will not work on SSD if Imperial Assault is enabled. Ship: HYP - ships capable of hyperspace will hyperspace about 350 ly in a direction if there is enough fuel, a waypoint farther than 20 ly is set, and a nonzero warp is set **** YOU CANNOT TOW SHIPS **** ! NAL - alchemy ships will not convert supplies/minerals into minerals/fuel NTP - ships with torpedoes will not fire them in battle AND carriers will not launch fighters ! does NOT work for host 3.14 REGISTERED ONLY CODES --------------------- Planetary: bum - beam up MC to all ships in orbit, including enemy ships - MC is split con - have host send a listing of the current host configuration dmp - dump all parts in starbase storage bins if a SB orbits the planet. All parts will be converted to minerals and dumped onto the planet surface. Fighters and torpedoes are not dumped. Ship: For ship to enemy ship transfers: btf - transfer fighters to all enemy carriers at the same location btm - transfer MC to all enemy ships at the same location btt - transfer torpedoes to all enemy ships at the same location with the same torp tech gsN - gives a ship to race N, where N corresponds to the position of the 11 races, e.g. Fed = 1, Liz = 2, Birds = 3, etc. (1-9,a,b). An enemy ship of race N must be at the same location with colonists. For ships with Glory Devices: pop - explode the ship after moving if they have fuel trg - explode the ship after moving if a cloaked ship is detected and they have fuel For ships with at least one torpedo launcher mdh - mine drop half your torpedoes mdq - mine drop one quarter of your torpedoes md# - mine drop (# * 10) torpedoes if you have them - 0 corresponds to 10 miN - mine in identity N, to lay mines in other races names. mkt - ships with correct cargo and money will build torpedoes in space - see Misc Info section for more details msc - mine scoop - this will scoop up your mine fields and convert them back into torpedoes For Merlin Class Alchemy Ships: ald - change supplies into duranium only alm - change supplies into molybdenum only alt - change supplies into tritanium only Misc: bdm - beam down MC to a planet, regardless of who owns it cln - clone ship at a planet with a SB. SB tech levels must be higher than the ship being cloned. Cost is 200% the MC for building the ship, and will cancel normal ship building of the SB in most cases. The money and minerals are beamed directly from the planet, and no parts on the SB are used. The Privateers and Crystals cannot clone. Ships cannot be cloned if the race can already build them. lfm - load all minerals and money on ships to build fighters and builds fighters, regardless of ship mission. Works only for Robots, Rebels, and Colonies.