Homeworld
Maximum Happiness
This is the maximum happiness loss from planets that do not join the new owner of the home world. This is a factor which represents the colonists reaction to the news that the home world has been taken.
Auto Happiness
This is the amount of happiness that is lost by the old owner and gained by the new owner on all planets when there is a change in ownership of a home world. Capturing a home world is good, and the colonists are happy, losing the home world is bad, and the colonists become unhappy.
Chance of Joining Capturing Race
This determines the basic percent chance of a planet or ship joining the capturing race.
Crew Effects Joining
Yes or No.
If this is set to yes, any ships having a chance to joining will
lower the chance depending on how many crew members are currently on the
ship. This means small ships join easily, while larger combat vessels
don't. It is easy to believe that a loaded battleship will remain loyal
while a scout ship crew would want to stay alive.
Temp Effect Joining
Yes or No.
If this is set to yes, an adjustment will be made dependent on the
temperature of the planet to the chance of joining.
Crystals Like It Hot
Yes or No.
This is neccessary to determine what adjustment is made for
temperature on planets.
Population Effects Joining
Yes or No.
If this is set to yes, it acts similarly to the effects of Crew
Effects Joining. The higher the population the less likely it is to
join the new race.
Star Base Effects Joining
Yes or No.
If this is set to yes, the star bases defense level will determine
the adjustment to the planet joining the new race.
Time Effects Joining
Yes or No.
If this is set to yes, the longer the planet has been owner by the
current owner the less likely it is to join the new race.
A message is sent for each planet or ship changing owner.
*** NEW ***
Capture and Kill Mode.
Capture Mode - The race taking the HW gets all the enemies ships planets and bases. If the HW is destroyed, but no one occupies it, as in the case of the Rebels capturing it by combat, and still RGAing the HW, there is only a 50 percent chance that a planet or ship will join the race destroying the HW, the other 50 percent of the time the planet or ship is destroyed.
Kill Mode - When a HW is captured or destroyed, all remaining planets and ships belonging to the race of the HW are destroyed.
When using Capture Mode or Kill mode ranges and the other switches
listed above, don't work.
Version 1.00 - First Release 2/17/98
Version 1.02 - Fixed bug causing crashes on 200Mhz+ computers, and added new switches to allow player elimination if set.
Version 1.03 - Recompiled unit for easier dos use and Linux and BSD systems.
Version 1.04 - New compiling.
Any questions, or comments can be sent to me at
the_one_relic@yahoo.com
http://thewarroom.tripod.com
Ken.